How did your projects turn out?
What were some of your reflections on the Project? What did you learn? What was surprising?
Now is a good time to begin reflecting on what you've learned and what skills you've developed in less than a month -- has your understanding of the following improved?
- HCI/d and UXD?
- Design in general and Design Thinking in particular (tactical and strategic)?
- Formatting and Layout?
- User-Interaction, particularly Affordances and Constraints?
- Working in Groups?
- Working in this different way?
- Others?
NHS IT Failure
http://www.bbc.com/news/uk-politics-24130684
Fast Company editorial, October 2015
http://www.fastcompany.com/3050130/20-lessons-of-design
Now we'll move on to Mini-Project 2: Emotional Design Analysis [Canvas]
The importance to design of Emotion in general and Neuroscience in Particular
http://www.steelcase.com/insights/articles/think-better/
Getting "Hooked" on Digital Technology
![]() |
| Full article at: http://www.economist.com/news/business/21637398-how-digital-firms-create-products-get-inside-peoples-heads-getting-hooked |
Malcolm Gladwell "The Stickiness Factor"
http://malcolmgladwelltippingpoint.wikispaces.com/The+Stickiness+Factor
"The specific quality that a message needs to be successful is the quality of 'stickiness.' Is the message-or the food, or the movie, or the product-memorable? Is it so memorable, in fact, that it can create change, that it can spur someone to action?"
The Stickiness factor involves how effective an idea or product stays in the mind of the potential viewer or consumer. We take for granted many of things that we see or experience throughout the day, but subconsciously they have a large effect on us. Someone somewhere engineered external stimuli in order to to impact us.
Review: What is the meaning of the three levels, or aspects, of Emotional Design?
- Visceral
- Behavioral
- Reflective
http://www.nytimes.com/2015/09/11/fashion/apple-plus-hermes-smartwatch-dream-team-or-weird-mash-up.html?_r=0
In-class exercise:
- With your neighbor, discuss your possible choices of object to analyze from the Emotional Design perspective
- Review, with your neighbor, the visceral, behavioral, and reflective aspects of your final choice
- Each person should submit a short write-up indicating the choice of object for your Emotional Design analysis and its visceral, behavioral, and reflective components. Include your full name, mentor name (Karthik, Shankar, Haodan, Yi, Danny, Shu-chuan), and the date and turn it in to your mentor at the end of class.
- Indicate, on your write up, if you would be willing to present your interim work, for extra credit, on next Tuesday.
Mini-Project 2:
- Choose a few possible items to analyze from the emotional design perspective
- Settle on one
- Use words and images to describe it
- What is “mapping” in the UXD context? What is the key concept behind it? Please give a good and bad example of mapping from your experience.
- What are metaphors and why are they important in UXD? Cite an IT metaphor from your own experience; explain how it "works."
- What are the four types of error that can occur when interacting with a design?
- What is “physio-pleasure”? Please give an example of it.
- What is “psycho-pleasure”? Please give an example of it.
- What is “socio-pleasure”? Please give an example of it.
- What is “ideo-pleasure”? Please give an example of it.
- What are some of the qualities of Mihaly Csikszentmihalyi’s concept of the Flow? Why is this concept important in HCI/d?











No comments:
Post a Comment