Week
3: Assessing User-Interaction 1/2
Logotype Project Review
How are Your Group Projects Going?
Mentor Kartik Rao to Present
Yesterday's Announcement:
"Project 1 is due in less than a week so it's very important that you have a clear understanding of what you need to do to successfully complete it.
What we've done:
- Developed a basic understanding of the project requirements
- Developed an understanding of the key concepts of Affordances and Constraints, their aspects, and what makes one good or bad.
- Identified your group members.
- Found some preliminary examples of good and bad affordances and constraints.
Examples of design situations that might be appropriate to choose from for the case study itself include:
- Self-service gasoline pumps
- ATM machines
- Self-service checkouts
- Microwave ovens
- Smart appliances
Ultimately, for your final project, you will choose the single most significant design situation you found and that will be the focus of your submission.
It is very important to read, and re-read, the brief critically. A number of the Mini-Project 1 submissions lacked an "Overview" section -- this is a basic requirement and there is no point losing points by omitting it. Further, you always need to let the reader know the nature of any work that's to follow.
Finally, while Powerpoint may be an appropriate forum for presenting your interim work in class, ultimately your final project will be done in Word or InDesign and saved as a PDF for submission. As noted in the Designerly Formatting Guide, Powerpoint should not be used for any of your Final Projects -- it's too "gross" a tool for our purposes."
Student Group Presentations (for those that meet the criteria listed above)
Karthik: Group B: Brennan Lill, Tyler Mayer
Shankar: Group C: Megan Brazeal, Nick Booth, Skyler Booth
Yi: Group G: Scott Johnes, Nicholas LaNeve, Andrew Laszlo
Group Meeting Time
Homework for Tuesday, 15 September:
Continue work on Project 1 (due Wednesday, 16 September at 11:59 pm)
Prepare for Week 4 Quiz by reading UXD, pp. 54 – 55, “Emotional Responses” and pp. 80 – 87, “Fun” through “Challenge”
- What are the three “levels” of Emotional Design outlines by Donald A. Norman? What is the importance of each? Please give an example
- How, according to the authors, does one “design” a fun experience? Cite an example from your own experience.
- What is usability a “measure of,” according to the authors?
- What is the value of simplicity in UXD? Cite an example from your own experience where it is present and where it is not; what are the consequences of each?
- What, according to the authors, is the importance of feedback in a design and what happens if appropriate feedback is not present? Please give an example from your own experience.
- What is your favorite of Dieter Rams' design principles? Why? Please give an example.
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