Thursday, December 10, 2015

Thursday, 10 December

Week 15: The Really Big Picture

Housekeeping
Everyone will receive a 3 point curve on your final grade 

The following four groups have chosen to have have some portions of P4 to count for others -- anyone else -- see your mentor today after class? 

Baylie Burd (group) 4.2 grade to count for 4.1

Sloan Toby (group) 4.3 to count for 4.2

Andrew Leguina 4.3 to count for 4.2

A. MaCrackin group 4.3 to count for 4.2 

Patrick Bane group 4.3 to count for 4.2

Rachel Reid group 4.3 to count for 4.2 


How did your projects turn out?


Complete Final Reflection paper due tonight at 11:59 pm addressing:

1. How has your understanding of HCI/d changed through the semester?

2. How has what you've learned relate to your own interests and career goals?

3. What's the most useful thing you've learned this semester?

4. Explicitly relate your own experiences to the ideas conveyed in your textbook's Conclusion (pp. 170 - 171)?


I300 Projects + Topics • Fall 2015

Projects

Mini-Projects

1. Logotype Design exercise

2. Emotional Design analysis


Group Projects

1. Assessing User-Interaction

2. User-Interface Design Analysis

3. Usability Testing
3.1. Pilot usability test of website and app
3.2. Final Project

4. User-Centered Design
4.1. Problem identification
4.2 Project research and preliminary prototype design and testing
4.3 Final project

Topics

Dieter Rams’ 10 Principles of Good Design. Have a working knowledge of each and be able to cite an example of one of your favorite principles.

Flow, and the characteristics of the flow state

Fonts, and be able to recognize Sans Serif fonts as distinct from Serif ones.

Affordances and Constraints, what are they? Be able to identify good and bad examples, and explain why, for each.

Emotional Design, what is it and to be able to identify the three aspects of it.

The Four Types of Pleasure, and to be able to recognize examples of socio-pleasure, physio-pleasure, psycho-pleasure, ideo-pleasure

Fallibility, and be able to recognize the four types of error and their characteristics.

Feedback, what is it and be able to recognize its importance and the three types of feedback discussed in your book .

Motivation, what is it and be able to understand the two types of motivation and their importance in UXD.

Usability, what is it and why is it important?

Responsive Design, what is it, why is it important, cite an example

UXD, what is it and why is it important?

Layout, what is it and what are its characteristics on paper and digitally?

Grids, what are they and what is their usefulness in the UXD context?

Images, what, according to the textbook, are the advantages of incorporating images in a presentation?

Simplicity, what is its definition according to your textbook and why is it important in HCI/d?

Fun, what is it in the UXD context and why is it important?

Mapping, what is it and be prepared to give a good and bad example of it.

Metaphors, what are they and why are they important in the UXD context. Be prepared to give some examples.

Expectation, what are the four aspects the authors of your textbook identify. What is the importance of each?

Interactive design processes, what are the two basic questions that underlie them?

Why is user-research important? And what are four of the ways of learning about users and the context in which designing takes place?

Project Life Cycle, what is it and what are its characteristics?

Iteration, what is it and why is it important in UXD?

Trust, in IT, what does that mean and why is it important?

Usability Testing, what is it, why is it important, and what are the six stages of a usability test?

Trunk Test, what is it and what are the six aspects of one?

Empathy, what is it and why is it important in HCI/d?

Project Management, what is it, why is it important, and what are some examples of programs that facilitate this process?

Interface Design Visualization, give some examples of how this can be done?

Prototypes, what are they, what is their importance, and what are the two types?

Stakeholders, who are they, what is their importance, and how can you track their interest (be very specific)?

Ethnography, what is it, what are its characteristics, and what is its importance to HCI/d?

Heuristic Analysis, what is it, what is its importance, what are the ten dimensions of it?

The Stanford dSchool’s Five Modes of Design Thinking, what are they and what are the characteristics and significance of each?

Personas, or Composite Character Profiles, what are they, how are they useful, and what are their characteristics?

Scenarios, what are they and what is their role, according to your textbook’s authors, in relationship to Personas?

Beginners Mindset, what is it and why is it important in the HCI/d context?

Observation, what are the two main types of observation? Which of the five dSchool modes is it associated with? What is its usefulness?

Interviewing, what is its importance and which of the five dSchool modes is it associated with. How do you prepare for and conduct an interview (i.e. what are the stages of conducting an interview)?

Extreme Users, who are they and how do you engage them in the HCI/d process?

Brainstorming, what is their purpose, what are the eight rules of brainstorming, how is a brainstorm conducted, and how are their results evaluated?

The ISO’s Six Principles of User-Centered Design, what are they and what is their significance?

Testing with Users, what is it, how does one do it, and what is its significance?

“Cradle to Cradle,” “Design for Disassembly,” and “Life-Cycle Design,” what approach to design are all of these terms associated with and what are the specific aspects of each?


Final Thoughts


Assignment for Thursday, 10 December at 11:59 pm

Complete Final Reflection Paper (3)


For Tuesday, 15 December at 8:00 am (in Bal 109)

Prepare for Final Exam

Monday, December 7, 2015

Tuesday, 8 December

Week 15: The Really Big Picture

Project 4.3 due date extension: Wednesday, 9 December at 11:59 pm

Final reflection paper extension: Thursday, 10 December at 11:59 pm

Grading Options

You may choose to have your Project 4.3 grade count for Project 4.2 and/or Project 4.1. If you wish to do so please email your mentor, copying Tom, by Wednesday, 9 April at 11:59 pm. 

Clarification re: Personas, Composite Character Profiles

From textbook:


From dSchool Bootcamp Bootleg



New York Times: "Can't Put Down Your Device? That's by design"
http://www.nytimes.com/2015/12/06/technology/personaltech/cant-put-down-your-device-thats-by-design.html?mwrsm=Email&_r=0

Key Concepts in Sustainability

View Objectified on Sustainability and Design Thinking

Cradle to Cradle

William McDonough and Michael Braungart

Life Cycle Design


 
http://www.businessinsider.com/k-cup-inventor-john-sylvans-regret-2015-3


Design for the Environment (DfE)

Green Drinks Bloomington

Informatics Professor Eli Blevis: A leading researcher in sustainable interaction design

Blevis-SustainabilityBestPaper-CHI2007.pdf
More at: http://dl.acm.org/author_page.cfm?id=81100365314

Things to consider:
  • The amount of energy and resources that go into making digital devices
  • The amount of energy used by servers
  • What happens to our digital devices once they become obsolete (in a few years time)
Irony: 22% of plug in electric and hybrid owners are trading in and getting SUVs
 
http://www.usatoday.com/story/money/cars/2015/04/21/earth-day-electric-ev-hybrid-dissatisfied-suv/26121125/



Exam Question: Are plug in electric hybrid cars like the Nissan Leaf, Chevrolet Volt, BMW i3 (and, for that matter Teslas) "green" or sustainable designs?


Group time and Mentor check off

Homework for Wednesday, 9 December at 11:59 pm through Canvas Assignments:

Complete Project 4.3, team member evaluations, and individual reflection paper


Homework for Thursday, 10 December at 11:59 pm through Canvas Assignments:
 
Complete Final Reflection Paper answering the following four questions:

1. How has your understanding of HCI/d changed through the semester?

2. How has what you've learned relate to your own interests and career goals?

3. What's the most useful thing you've learned this semester?

4. Explicitly relate your own experiences to the ideas conveyed in your textbook's Conclusion (pp. 170 - 171)?

Tuesday, December 1, 2015

Tuesday, 1 December


Week 14: User-Centered Design 4/4

Housekeeping

Thursday is a "Work Period" -- your Mentors and I will be here to help but there will be no formal class activities

Your final quiz, on this week's topics, will be given next week.

Looking ahead (re: Syllabus)

Final Exam (Tuesday, 15 December: 8:00 - 10:00 am (in this room)) Study Questions


Review of Quiz Questions

What is “brainstorming”? What is the value of it? What are the eight rules of brainstorming?
Brainstorming is a great way to come up with a lot of ideas that you would not be able to generate by just sitting down with a pen and paper.
The intention of brainstorming is to leverage the collective thinking of the group, by engaging with each other, listening, and building on other ideas. Conducting a brainstorm also creates a distinct segment of time when you intentionally turn up the generative part of your brain and turn down the evaluative part.
The eight rules of brainstorming: 
  1. Defer Judgment; 2. Go for volume; 3. One conversation at a time; 4. Be visual; 5. Headline your idea; 6. Build on the Ideas of others; 7. Stay on topic; 8. Encourage wild ideas

How are brainstorming sessions facilitated?
There are three main aspects for facilitate brainstorm. 
ENERGY – As the facilitator it is your task to keep the ideas flowing. 
CONSTRAINTS – Add constraints that may spark new ideas. 
SPACE – Be mindful about the space in which you conduct a brainstorm.

What is “selection” in the brainstorming process? Why is it important and how is it done?
Selection is to choose a range of ideas generated from brainstorming. 
Your brainstorm should generate many, wide-ranging ideas. Now harvest that brainstorm, so those ideas don’t just sit there on the board.

How can you “Prototype for Empathy”? Please give an example of this that could be done by your group in the context of Project 4.
Empathy prototypes are often best used when you have done some work to understand the design space, and want to dig deeper into a certain area or probe an insight you are developing. Think about what aspect of the challenge you want to learn more about. Then discuss or brainstorm ways you might investigate that subject. You can create prototypes for empathy to test with users or with your design team.

What is the purpose of the “Prototype to Test” method? Please give an example of this that could be done by your group in the context of Project 4.
Prototyping to test is the iterative generation of low-resolution artifacts that probe different aspects of your design solution or design space. The fundamental way we test our prototypes is by letting users experience them and react to them. In creating prototypes to test with users you have the opportunity to examine your solution decisions as well as your perception of your users and their needs.

What is the procedure you would follow, in the context of Project 4, to “Test with Users”?
1. Let your user experience the prototype. 
2. Have them talk through their experience. 
3. Actively observe.
4. Follow up with questions.

Who, according to your textbook’s authors, is design for? Be comprehensive in your answer.
The book argues that design is for other people; not for us. Being a more empathic designer requires that you step out of yourself, and recognize that different people have different needs and expectations.

What are some of the benefits and challenges of design for user experience?
The benefits are to get to know the needs of real users and understand what they think. 
Challenges are that UXD methods require designers to actively inviting other people to be critical of their work and of their ideas. What is more, designers may have to leave the comfort of the familiar environment to hear this and respond constructively at all times.
Clarifying what is due for Project 4.3 (re: Project Brief)

Group meeting time, mentor check-in

Assignment for Monday, 8 December at 11:59 pm through Canvas Assignments

Project 4.3 due along with Group Member Evaluations and Individual Reflection Paper