Thursday, December 10, 2015

Thursday, 10 December

Week 15: The Really Big Picture

Housekeeping
Everyone will receive a 3 point curve on your final grade 

The following four groups have chosen to have have some portions of P4 to count for others -- anyone else -- see your mentor today after class? 

Baylie Burd (group) 4.2 grade to count for 4.1

Sloan Toby (group) 4.3 to count for 4.2

Andrew Leguina 4.3 to count for 4.2

A. MaCrackin group 4.3 to count for 4.2 

Patrick Bane group 4.3 to count for 4.2

Rachel Reid group 4.3 to count for 4.2 


How did your projects turn out?


Complete Final Reflection paper due tonight at 11:59 pm addressing:

1. How has your understanding of HCI/d changed through the semester?

2. How has what you've learned relate to your own interests and career goals?

3. What's the most useful thing you've learned this semester?

4. Explicitly relate your own experiences to the ideas conveyed in your textbook's Conclusion (pp. 170 - 171)?


I300 Projects + Topics • Fall 2015

Projects

Mini-Projects

1. Logotype Design exercise

2. Emotional Design analysis


Group Projects

1. Assessing User-Interaction

2. User-Interface Design Analysis

3. Usability Testing
3.1. Pilot usability test of website and app
3.2. Final Project

4. User-Centered Design
4.1. Problem identification
4.2 Project research and preliminary prototype design and testing
4.3 Final project

Topics

Dieter Rams’ 10 Principles of Good Design. Have a working knowledge of each and be able to cite an example of one of your favorite principles.

Flow, and the characteristics of the flow state

Fonts, and be able to recognize Sans Serif fonts as distinct from Serif ones.

Affordances and Constraints, what are they? Be able to identify good and bad examples, and explain why, for each.

Emotional Design, what is it and to be able to identify the three aspects of it.

The Four Types of Pleasure, and to be able to recognize examples of socio-pleasure, physio-pleasure, psycho-pleasure, ideo-pleasure

Fallibility, and be able to recognize the four types of error and their characteristics.

Feedback, what is it and be able to recognize its importance and the three types of feedback discussed in your book .

Motivation, what is it and be able to understand the two types of motivation and their importance in UXD.

Usability, what is it and why is it important?

Responsive Design, what is it, why is it important, cite an example

UXD, what is it and why is it important?

Layout, what is it and what are its characteristics on paper and digitally?

Grids, what are they and what is their usefulness in the UXD context?

Images, what, according to the textbook, are the advantages of incorporating images in a presentation?

Simplicity, what is its definition according to your textbook and why is it important in HCI/d?

Fun, what is it in the UXD context and why is it important?

Mapping, what is it and be prepared to give a good and bad example of it.

Metaphors, what are they and why are they important in the UXD context. Be prepared to give some examples.

Expectation, what are the four aspects the authors of your textbook identify. What is the importance of each?

Interactive design processes, what are the two basic questions that underlie them?

Why is user-research important? And what are four of the ways of learning about users and the context in which designing takes place?

Project Life Cycle, what is it and what are its characteristics?

Iteration, what is it and why is it important in UXD?

Trust, in IT, what does that mean and why is it important?

Usability Testing, what is it, why is it important, and what are the six stages of a usability test?

Trunk Test, what is it and what are the six aspects of one?

Empathy, what is it and why is it important in HCI/d?

Project Management, what is it, why is it important, and what are some examples of programs that facilitate this process?

Interface Design Visualization, give some examples of how this can be done?

Prototypes, what are they, what is their importance, and what are the two types?

Stakeholders, who are they, what is their importance, and how can you track their interest (be very specific)?

Ethnography, what is it, what are its characteristics, and what is its importance to HCI/d?

Heuristic Analysis, what is it, what is its importance, what are the ten dimensions of it?

The Stanford dSchool’s Five Modes of Design Thinking, what are they and what are the characteristics and significance of each?

Personas, or Composite Character Profiles, what are they, how are they useful, and what are their characteristics?

Scenarios, what are they and what is their role, according to your textbook’s authors, in relationship to Personas?

Beginners Mindset, what is it and why is it important in the HCI/d context?

Observation, what are the two main types of observation? Which of the five dSchool modes is it associated with? What is its usefulness?

Interviewing, what is its importance and which of the five dSchool modes is it associated with. How do you prepare for and conduct an interview (i.e. what are the stages of conducting an interview)?

Extreme Users, who are they and how do you engage them in the HCI/d process?

Brainstorming, what is their purpose, what are the eight rules of brainstorming, how is a brainstorm conducted, and how are their results evaluated?

The ISO’s Six Principles of User-Centered Design, what are they and what is their significance?

Testing with Users, what is it, how does one do it, and what is its significance?

“Cradle to Cradle,” “Design for Disassembly,” and “Life-Cycle Design,” what approach to design are all of these terms associated with and what are the specific aspects of each?


Final Thoughts


Assignment for Thursday, 10 December at 11:59 pm

Complete Final Reflection Paper (3)


For Tuesday, 15 December at 8:00 am (in Bal 109)

Prepare for Final Exam

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