Housekeeping
The deadline for Project 4.3 is now extended to Monday, 7 December at 11:59 pm
Final grades for those of you who earned extra credit now correct.
Review of Potential Quiz Questions
Why is it necessary to prepare for an interview?
Time with users is precious, we need to make the most of it! While we always must allow room for the spontaneous, blissful serendipity of a user-guided conversation, we should never abdicate our responsibility to prepare for interviews. Especially in following up with users (after testing, etc.), it is imperative to plan your interviews. You may not get to every question you prepare, but you should come in with a plan for engagement.
What steps are involved in preparing for an interview?
- Brainstorm questions
- Identify and order themes
- Refine questions
- Introduce yourself
- Introduce project
- Build rapport
- Evoke Stories
- Explore Emotions
- Question statements
- Thank and Wrap-up
Why is it important to engage with “extreme users” in a design research project?
Designers engage with users (people!) to understand their needs and gain insights about their lives. We also draw inspiration from their work-arounds and frameworks. When you speak with and observe extreme users, the needs are amplified and their work-arounds are often more notable. This helps you pull out meaningful needs that may not pop when engaging with the middle of the bell curve. However, the needs that are uncovered through extreme users are often also needs of a wider population.
What is the end goal of the method “saturate and group”?
The end goal is to synthesize data into interesting findings and create insights which will be useful to you in creating design solutions.
What is the advantage of imposing constraints in a user-centered design process? Give examples of three areas where imposing constraints can be useful.
Imposing constraints with intention can actually increase your creative potential.
[Students' examples]
What are the six principles of user-centered design as set out by the ISO (International Organization for Standardization)? To what extent are you following these in your work on Project 4?
- The design is based upon an explicit understanding of users, tasks and environments.
- Users are involved throughout design and development.
- The design is driven and refined by user-centered evaluation.
- The process is iterative.
- The design addresses the whole user experience.
- The design team includes multidisciplinary skills and perspective.
Mentor Yi Nie to Present [in Canvas Assignment 4.2 folder]
The Final Two Modes:
Prototype and Test
- Prototype for Empathy (p. 33)
- Prototype to Test (p. 34)
- Testing with Users (p. 35)
- User-Driven Prototyping (p. 38)
Findings, based on what you found in your research create a “Composite Character Profile” (or Persona) of the potential users of your design.
Design Brief, What are the parameters for your prototype design project? In other words, what (specifically) are you trying to accomplish through your design? What is the key question in the design, i.e. what must be addressed for your design to be a success? (You may find it useful to apply the “Impose Constraints” method from the Bootcamp Bootleg document at this stage).
In this interim phase each team should start with their Design Brief and develop and test a paper prototype with your client/user group.
Each group’s write up should show the evolution of your prototype – its iterations, indicate the rationale for them, highlight the response from testing, and indicate how your understanding of client needs improved through the prototyping process. Video might well be usefully incorporated here.Assignment for Wednesday, 18 November at 11:59 pm:
Complete and submit Project 4.2 -- one per group




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