Thursday, October 29, 2015

Thursday, 29 October

Week 10: Usability Testing 3/3

Housekeeping 

Mid-term grades released -- everyone was given a 0.25 point curve (the equivalent of 2.5 points on a 100 point scale) -- there were several grades of 10 (100 equivalent)

Final grade curve -- the highest overall grade will be curved up to 100, everyone else will receive a curve of the same amount, e.g. if the highest grade is a 98 that will be curved up to 100 and everyone will receive a 2 point curve on their final grade.


Extra Credit Options Remaining

1. Present your interim work for Project 4 in class

2. Use Project Management software, e.g. Trello, Basecamp, etc. to coordinate your group's work for Project 4 and report on its use (separately from your Project 4 itself)




Project 3.2
 
How did your projects turn out?

Mentor Danny Rudzinski to Present


Project 4

Context

The Stanford Institute of Design (dSchool)
http://dschool.stanford.edu/ 






IDEO
www.ideo.com

IDEO.org
www.ideo.org



Introduce Project 4 and supporting resources

Meeting time with new group

Homework for Tuesday, 3 November:

Meet with new Group members, choose options for non-profits to work with, settle on one

Read UXD pp. 26 - 35 "Methods and Background" through "Stakeholders" and pp. 48 - 51 "User Profiling," as well as the information presented in class on Tuesday, 27 October and in the Project 3 Brief and prepare for a quiz on the following possible questions:

1. What are the six stages of a usability test, according to Steve Krug?

2. What are the strengths and weaknesses of the following approaches: 1) evolutionary design, 2) expert review, 3) task modeling, 4) agile software development, and 5) usability?

3. What is the role and importance of stakeholders in a UXD process? What tool can be used to track stakeholders' interests? Draw an example, showing the axes and key categories.

4. What is the firm "Keep It Usable"s preferred method of finding out about user experience? What is the characteristic of this approach? [you may wish to use your textbook's glossary in answering this].

5. What is the most surprising thing you learned from the User Experience Machine graphic?

6. What is Heuristic Analysis? Give good examples of three of the heuristics you've found in an app you regularly use.


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